v4
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145
src/components/meshBackground.vue
Normal file
145
src/components/meshBackground.vue
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<template>
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<div id="background-canvas-wrapper" class="flex fit column">
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<canvas id="canvas"/>
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</div>
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</template>
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<script setup> // eslint-disable-line
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import { onMounted } from 'vue'
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onMounted(() => {
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const canvasBody = document.getElementById("canvas")
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const drawArea = canvasBody.getContext("2d")
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const opts = {
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particleColor: "rgb(200,200,200)",
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lineColor: "rgb(200,200,200)",
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particleAmount: 30,
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defaultSpeed: 0.1,
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variantSpeed: 1,
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defaultRadius: 2,
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variantRadius: 2,
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linkRadius: 200
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}
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const delay = 200
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let tid
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const rgb = opts.lineColor.match(/\d+/g)
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let w
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let h
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const particles = []
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function resizeReset () {
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w = canvasBody.width = window.innerWidth
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h = canvasBody.height = window.innerHeight
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}
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function deBouncer () {
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clearTimeout(tid)
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tid = setTimeout(function() {
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resizeReset()
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}, delay)
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}
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function checkDistance (x1, y1, x2, y2) {
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return Math.sqrt(Math.pow(x2 - x1, 2) + Math.pow(y2 - y1, 2))
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}
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function setup () {
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resizeReset()
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for (let i = 0; i < opts.particleAmount; i++){
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particles.push(new Particle())
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}
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window.requestAnimationFrame(loop)
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}
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function loop() {
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window.requestAnimationFrame(loop)
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drawArea.clearRect(0, 0, w, h)
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for (let i = 0; i < particles.length; i++){
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particles[i].update()
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particles[i].draw()
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}
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for (let i = 0; i < particles.length; i++){
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linkPoints(particles[i], particles)
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}
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}
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function linkPoints (point1, hubs){
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for (let i = 0; i < hubs.length; i++) {
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const distance = checkDistance(point1.x, point1.y, hubs[i].x, hubs[i].y)
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const opacity = 1 - distance / opts.linkRadius
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if (opacity > 0) {
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drawArea.lineWidth = 0.5
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drawArea.strokeStyle = `rgba(${rgb[0]}, ${rgb[1]}, ${rgb[2]}, ${opacity})`
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drawArea.beginPath()
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drawArea.moveTo(point1.x, point1.y)
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drawArea.lineTo(hubs[i].x, hubs[i].y)
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drawArea.closePath()
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drawArea.stroke()
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}
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}
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}
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function Particle () {
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this.x = Math.random() * w
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this.y = Math.random() * h
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this.speed = opts.defaultSpeed + Math.random() * opts.variantSpeed
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this.directionAngle = Math.floor(Math.random() * 360)
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this.color = opts.particleColor
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this.radius = opts.defaultRadius + Math.random() * opts. variantRadius
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this.vector = {
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x: Math.cos(this.directionAngle) * this.speed,
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y: Math.sin(this.directionAngle) * this.speed
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};
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this.update = function(){
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this.border();
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this.x += this.vector.x
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this.y += this.vector.y
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};
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this.border = function(){
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if (this.x >= w || this.x <= 0) {
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this.vector.x *= -1;
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}
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if (this.y >= h || this.y <= 0) {
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this.vector.y *= -1;
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}
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if (this.x > w) this.x = w
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if (this.y > h) this.y = h
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if (this.x < 0) this.x = 0
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if (this.y < 0) this.y = 0
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}
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this.draw = function(){
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drawArea.beginPath()
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drawArea.arc(this.x, this.y, this.radius, 0, Math.PI*2)
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drawArea.closePath()
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drawArea.fillStyle = this.color
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drawArea.fill()
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}
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}
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window.addEventListener("resize", function(){ deBouncer() })
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resizeReset()
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setup()
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})
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</script>
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<style>
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#background-canvas-wrapper {
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position: absolute !important;
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display: block;
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top: 0;
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left: 0;
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z-index: -1;
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background: var(--q-primary);
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margin: 0;
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min-height: 100%;
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}
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</style>
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